Sifarmount

Dead By Dawn

The group was told an agent in the field had seen a figure fitting the description of The Doctor making his way to an abandoned cathedral. There the party met Alden’s character and looked for the doctor and didn’t find him directly, but did see someone flee into the rectory down stairs. Upon entering, the door was barred shut and the group was attacked by undead versions of the abberations they fought in the Doctor’s tunnels. After the fight, they found a battle standard and a staff with a Necroshard in it. This shard, plus the desecration of the cathedral cause the entire Mournland to come at the group in a siege. The party had to block off doors and windows while fighting zombies and eventually a zombie black dragon. They survived and Bronus discovered he could cleanse the cathedral of the desecration by praying. The part then went further North where they discovered an abandoned prison which was home to the worst of the worst. Inside, the two wards essentially became warring tribes over time and the group came across the Orange Tribe. They had a small parlay and was then thrown to The Maw. The Maw was the original cannibal. He discovered a way to derive strength and power from eating people. He was simple called The Eater. Jason used some quick words and savy talk to convince him to not eat them and in fact help them escape. Upon reaching the outside, he decided to join the resistance and the party escorted him to Blackroot village where Old Willy resides.

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The Doctor

You were sent to Blackroot to find a crazy, ex-Occupation “scientist” who was performing experients on people. You arrived to find a ghost town, after 3 days of solid travel. You all entered the tavern to get a layout of things, gather info, and for the dwarves to rest. There was one bartender, two orcs, and one human sitting and not talking much.
Jason’s character talked up the bartender and was given vague info, but was pointed towards Old Man Willey as far as strange people.
You all were told you could occupy a vacant house. Upon searching you found a lot of the furniture had been busted and put back together and in another house things that people wouldn’t leave without were left behind, giving the impression that these people didn’t leave in a hurry.
You all then went out into the marsh land surrounding the town, where you encountered Old Man Willey who seemed to be 15 degrees off normal with his snake catching and venom harvesting enterprise. He was aware of the people going missing. He let you stay in his cabin on legs and after midnight you went back to the tavern to find no one there and the rooms the dwarves were occupying were stuffed with dwarf looking dummies.
You all proceeded into the cellar. You encountered hire mercs the first few rooms. One surrendered and gave you a heads up. The further in you went you came across more and more bizarre things. Double-Goblins and eye-less creatures; a room that had flesh for a floor and mouths.
At one point, Jason’s character was injured and you all took a 6 hr rest. Upon getting to the last room, there was a fight and you were able to disable the machine. There was no sign of the dr. You went up a ladder that came out near the marsh where you saw Willey standing over the corpse of the bartender, who apparently was the Dr.’s bodyguard, who was stabbed to death with snakes. Willey informed you that you missed him by a few minutes and he was headed out into the Mournland.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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